It's useful for super fast storage and serving files and raw data to programs. RAMdisk is only useful if you have 32~64GB of data and are doing something that requires insane read-write speeds games are not something that need insane read-write speeds. Loading the game onto a RAMdisk is pointless because it creates redundancy while the game's files are stored in one part of your RAM (the RAMdisk), the relevant files are moved over to another portion of your RAM as they would normally now this is actually detrimental and could potentially cause MORE slowdown because your RAM may need to perform 4 operations instead of 2 or 3. Once you start a mission, all mission relevant resources are loaded into your RAM anyway (800~1500MB) for faster access. written by Jeff Duncan, Dataram Memory Blog Team Member In 40 years, memories have gone from less than 1K bytes capacity, a size of 15 x 15 x 1, 2 microsecond speeds (0. The only difference you might see is loading of a mission or map. Maybe I’ll try that sometime: Imagine a VM where the entire VHD is in a RAMdisk.Running from RAM is kind of pointless (not to mention dangerous and detrimental to the rest of your system). The trial software doesn’t support server OSes or more than 4GB of RAM you have to purchase the full version for that. Watching the process usingĪnd the Windows 8 task manager, I could see that the process was CPU-bound the RAMdisk utilization was negligible. So why wasn’t it any faster? Well, it turns out it’s just a case of shifting the bottleneck. Not too shabby, about 20% faster, but I expected more. So what difference did it make? Well, instead of 6:15, the whole process finished in 4:55. Changes may be saved on shutdown, and you may select to load the saved image on start. It is more limited than AMDs version, as you may only create RAM disks up to a size of 1023 Megabytes using it. So far sending the cache for Google Chrome and IE, also redirected TMP and TEMP folders to RAMdisk. The resembles to AMD Radeon RAMDisk is obvious. Installed RAMdisk (512 MB) and trying to send all the temporary files I can think of. “Completely regenerate” the MDT boot images again. Using Dataram RAMdisk Mentioned recently I swapped my hard drive for an SSD, then increased RAM to 8 GB. Beyond that size and you need to pay 9.99 for a license file that allows you to increase it to whatever amount of free RAM you have in your system up to a maximum of 64GB. Its free for RAM Disks up to 4GB in size. Run “mmc.exe DeploymentWorkbench.msc” from the elevated command prompt, so it inherits the TMP and TEMP environment variable settings. Ive purchased a product called Dataram RAMDISK and am going to do a quick review on it. Set TMP and TEMP to point to the RAMdisk (E:\ in my case). Then, to get it to use the RAMdisk, I did the following: That process finished in six minutes and 15 seconds (6:15). First, I “completely regenerated” the MDT boot images without using the RAMdisk. So I installed the software on my laptop, created a 2GB RAMdisk, and formatted it as an NTFS disk. (not that I am endorsing the product – it just happened to come through my Twitter feed and it works on Windows 8), so I had a chance to test the assumption: What would happen if the temporary storage used by MDT to generate the boot images would be on a RAMdisk? Recently, ATI and Dataram released a trial version of their RAMdisk software at I always assumed that this was slow due to the amount of I/O being generated by the update process. One of the slow operations in the MDT Deployment Workbench is the initial “Update deployment share” process that has to completely generate new Lite Touch boot images. First published on TechNet on Oct 12, 2012
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